Photo: Brian Ashcraft (Game Affairs)
In 2014, Yokai Watch’s popularity exploded in Japan. The 3DS game and its anime became a nationwide phenomenon, with kids singing the theme song (and doing its catchy dance) and begging their parents to buy them Yokai Watch toys.
It seemed like Yokai Watch was on track to surpass Pokémon, but by late 2016, the fever had passed. Yokai Watch, while popular, was no longer the cultural juggernaut it was previously.
Enter Yokai Watch 4. The first three games in the series were cutesy role-playing games for the Nintendo 3DS, but the latest sequel is more grown up and headed for the Nintendo Switch.
The original [...]
One of the biggest booths at this year’s Tokyo Game Show is for Ninjala, a multiplayer action game for Nintendo Switch. The character design and the color palette are reminiscent of Splatoon, but I wondered if that’s where the similarities end.
You gotta be charmed by a video game in which one of the central mechanics is based around bubble gum.
Ninjala was designed by Takeshi Arakawa, best known for producing Dissidia Final Fantasy, and created by GungHo boss Kazuki Morishita.
The characters are supposed to be ninja, which was honestly something I couldn’t really follow. I [...]
Cyberpunk 2077 is CD Projekt RED’s upcoming title, after their amazing success with the third entry in The Witcher franchise. Something The Witcher III: Wild Hunt did so well was its full fledged side quests with their own storyline and unique characters, instead of the usual repetitive and filler side quests open world games have. The studio plans on expanding on certain characters and themes who don’t fit into Cyberpunk 2077’s with side-quests, to help flesh them out for the players and increase the game’s depth.
Any stories, characters or themes that aren’t explored in depth in the main story are taken to be fully fleshed out in sidequests
“We want to make sure [...]
Assassin’s Creed Odyssey is taking players to Greece, a place filled with history, Greek mythology and an incredible amount of rich and vibrant places. Therefore, when a company decides to base its game in a setting like this, the normal thing to do is to portray it the way it deserves.
Narrative Director Mel MacCoubrey was featured in November‘s EDGE issue, where he discussed the extensive amount of research put into “Oedipus Rex, the Odyssey, crazy stuff like Lysistrata,” as well as additional material that helped shape the game’s main storyline. He continued to mention how a lot of AAA games “take themselves very seriously”, and even though the main storyline will be [...]